Developing an App with AR and VR: Young Learners’ Vocabulary Learning in a Mobile Learning Environment

Despite studies on the design and development of argument reality (AR) and virtual reality (VR) apps for learning are on the rise, the majority of studies have developed the apps for enhancing students’ learning motivation and engagement in higher education for prescribed learning tasks in either formal or informal learning environments, few studies have been conducted to develop the AR and VR apps that serve to bridge in-class and real-life English as a second language (ESL) vocabulary learning associated with the curriculum in primary education.

Against this backdrop, our research team developed an app, named “VocabGO” that can be used for vocabulary learning adaptive to the English curriculum in a mobile learning environment. The design of the app focuses on using AR/VR identified real-world/virtual objects with triggered vocabulary in real/virtual learning environments across different settings to enhance young learners’ learning engagement and outcomes. In the meantime, the app also provides opportunities for learners to comment on each other’s learning logs and strengthen their cognitive development in vocabulary learning.

(length: 31:53)

Outline of this Sharing Session:
Developing an App with AR and VR: Young Learners’ Vocabulary Learning in a Mobile Learning Environment

Presenter: Dr Song Yanjie

Part 1: Background and issues

00:00 – 00:35

Outline

00:36 – 02:00

Introduction to AR and VR

02:01 – 03:30

Application of AR and VR – two issues

Part 2: Design of VocabGO app

03:31 – 04:06

Aims

04:07 – 04:25

Theoretical underpinnings

04:26 – 05:26

System architecture 

05:27 – 05:52

Four modes and two features

05:53 – 07:00

Find mode – four quiz types

07:01 – 09:09

Go mode – virtual Go mode

09:10 – 10:01

Explore mode – beyond the curriculum

10:02 – 10:37

Challenge mode – game-based activities

10:38 – 11:40

My Collection feature – word cards

11:41 – 12:16

Learning Community feature – sharing and commenting

Part 3: Research findings

12:17 – 12:31

Introduction to a case study

12:32 – 13:32

Pedagogical framework

13:33 – 14:01

Context and topic

14:02 – 14:18

Data collection and analysis

14:19 – 16:58

Example of using virtual Go mode

16:59 – 18:54

Research results of using VocabGO

18:55 – 19:59

Achievement and future development of VocabGO

20:00 – 23:30

Demonstration of using VocabGO

23:31 – 24:47

Closing and thanks

Q&A

24:48 – 29:12

Does this app allow teachers to customize the learning content for students?

29:13 – 31:06

Is this app helpful for college students?

31:07 – 31:53

Conclusion

To download VocabGO to your mobile device, please go to App Store here or Google Play here.
For more talks and topics, here is the full list of links to both Parallel Sessions: https://humbol.eduhk.hk/category/conference/.

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